tropico 6 dock efficiency

Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/app/492720/discussions/0/1814296907961008102. A few questions: - I'm gathering that the Teamsters Dock is the same as a Teamsters Office? Reinstalled the game to play the new update but the game crashes before it can reach the main screen … Technically speaking this has an influence on all activities, the product being a slowe economy. Or is it purely based on proximity of their homes and work places? So with that said.

12 comments. Interesting though regarding this is that if you are having trouble with things like sugar and other raw materials getting sold off before they can be processed, try lowering the budget of the docks so they sit their longer to give your teamsters more time to move them. Press question mark to learn the rest of the keyboard shortcuts, https://steamuserimages-a.akamaihd.net/ugc/952966790414574966/AAD097ED35192283FBB6AEBBBC362FA35A54B627/. You can find the complete details on the patch notes here. Cars for the people + garages, buses, and houses near jobs seem to help. Close. Español - Latinoamérica (Spanish - Latin America). I'm considering a new strategy I want to try out tonight, I'll keep everyone posted. This is mostly for the early game though, later on job quality and the importance of having well-off families makes it worth pushing up the wages just for that reason. All rights reserved. For docks, a higher efficiency makes ships come more often. What is the effect of the dock's efficiency on the transport of goods? Tropico 6 has been updated to version 11.00 adding four new sandbox maps and much more.

You don't need a dedicated Teamsters office because the port will handle it. Apr 4, 2019 @ 10:36am Teamster office vs teamster dock ... thats what i thought so, but was confused because there is a upgrade on the teamster dock for deck hands that adds 6 jobs... #2. Where do you get the labor from for that mass employment measure??

Tropico 6 > General Discussions > Topic Details. Press question mark to learn the rest of the keyboard shortcuts. Though it could split your resources, it gives you more chances for things to get exported and with speed. But what is the effect of Docks, Teamsters, Construction offices, metro, parking garage etc, military buildings, Immigration office, banks etc etc etc ? Depends. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. If so, how quickly does that workmode degrade the soil fertility? as follows. Yeah I really start to struggle with debt once I get well into the world war era. I make into the millions by Multi cultural Farming (around 2-3 sets of at least 8 if they fit) and run about 3-4 teamsters for each set of farms, then various industrial buildings depending on the prominent resources. Rum. as follows. EDIT: As fiendishrabbit points out, there is an entire tab dedicated to efficiency where it is written what effect it has on every building. Build teamster's offices close to housing districts, not the farms/mines/factories/docks you want them to service. Trien. For production and service based buildings it is quite obvious what the effect of changing efficiency does. trilobite709. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I don't know if that has any effect. For example, boats have the highest price per 1000 units. Don’t build roads for things you would think make sense should connect to them? Tropico 6.

Reinstalled the game to play the new update but the game crashes before it can reach the main screen … never a thing as too many teamsters. Teamsters right now are shit, they need to be improved and they are the bottleneck to progress but another problem might be your mentality, remember roads are ONLY useful for buildings that NEED a road, keep the number of roads to a minimum and build houses and services in chunks together, never build a house or a tavern or any building that does not need to be next to a road next to a road if you can help it, keep roads as direct as you can with as few bends or turns as possible, Farm to industry to dock. Things right now seem to be balanced in such a way that you must depend on constant trade contracts and raiding to make even in world wars. Does the happiness have influence on whether people show up and maybe stay longer in work? I currently have 39% Dock Efficiency and would like to increase it even more but I don't know how. © Valve Corporation. New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser. Trien.

If there’s still the textile factories go for that... always start with saw mills :). Press question mark to learn the rest of the keyboard shortcuts. - If you have a Teamsters Dock, do you also need a landing? The factories get full of output that builds faster than it empties. Second, the budget on docks seems to change the frequency of arriving ships. Posted by 9 months ago. $40 -> 8 months. 12. Should I use more teamsters docks? The only thing a docks efficiency does is that it makes freighters arrive more often.

That's how it was on the beta at least, I imagine it will be the same on the main game. Depends. Each dock is an independent ship on it's own timer. share. I have no problem playing the game, you can overload yourself with cash before you even start the world wars, To start build a BUNCH of Teamsters 5 or 6 should be enough, then build a city around them, then around that you want to put ranches and Industry (keep Industry in one place) and around that fill the world with Plantations for whatever is fertile, build mines where you can but one thing that is important is Diversify your shit while also making sure you produce a fuckload. Otherwise, don't bother. Tropico 6 > General Discussions > Topic Details. Like - it’s not even that intuitive for city planning. Does anyone have and advice? Archived. well agriculture and industry obviously yield more results. ... TROPICO 6.

Man, the road thing kind of sucks though. Like, its fucking stupid. Or should I put another dock across the map with more industry over on that side? So yes, it SHOULD be worth it having more than one dock. For the teamsters, it increases the amount they can haul.

Español - Latinoamérica (Spanish - Latin America). Everytime I checked the docks, it is always well-staffed. And is it worth putting a full dock on every island or is that a waste? 4 Rum distilleries and 8 sugar farms + pirate cove on continuous sugar raids. All trademarks are property of their respective owners in the US and other countries. Tropico 6. Ie, for docks it makes ships arrive more often, construction workers build faster, military buildings give their troops higher damage.Unsure about metro and parking garages. 12 comments. I had the thing set to the lowest budget setting and got a time to next arrival of 12 months a few times. Tropico 6 > General Discussions > Topic Details. They need to be upgraded to staff teamsters. $64 -> 6 months 12 days. I've played the beta for at least 100 hours, and I must be rather blind because I never noticed this.

So unless you just want more Teamsters, there's no point in having both on every island?

Effectiveness determines how effective a building operates; that means it can preform its functions better with high effectiveness compared to low effectiveness. I'm unsure about teamsters though, I'm paying mine the lowest salary and still everything works without problems. I haven't tried it since the Beta, but on one mission it turned out having multiple docks on different islands exported way more resources than having one dock export everything with bulk. All rights reserved. Off topic but I believe freighters pollute so I place them on the "outward facing part" of the islands to prevent them from sailing between two islands, polluting both of them. Apr 4, 2019 @ 10:36am Teamster office vs teamster dock ... thats what i thought so, but was confused because there is a upgrade on the teamster dock for deck hands that adds 6 jobs... #2. Cookies help us deliver our Services. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Next factor is work mode, the default mode at full staffing, and standard funding will give 100% efficiency. share. © Valve Corporation. Close. If my dock is not maxed out on what it is holding, is there any benefit to multiple docks? For example, should I put 2 docks next to each other? Jet City Gambler. Then just take as many smuggling trade routes as you can while still keeping the crown happy. I get if you’re playing at high difficulty levels and need to min/max shit but if you’re playing casually your economy shouldn’t suffer just because you wanted to have some roads laid out nicely by some houses. Jet City Gambler. Do you keep your plantations on monoculture to keep up with production? © Valve Corporation.

Did you make sure people find it easy to get to work? Seems like the only real source of income is trade exports with smugglers? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I haven't tried it since the Beta, but on one mission it turned out having multiple docks on different islands exported way more resources than having one dock export everything with bulk. Production speed (efficiency) is different for different kinds of products. I haven't seen it with an incomplete staffing be it at the (117%) mark or (39%) mark. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. If you click on the building the efficiency tab almost always explains what the effiiency actually does. In the early eras it can help a lot to max the budget for the teamsters, but by the time you get to the Modern Era, it really does not seem to help much.

Additionally, it also seems that the ships arrive on time more consistently with a higher budget.

12.

Would be nice if there were other legitimate ways to have a reliable cash-flow (I guess tourism- but that comes too little too late). That is, until you get factories like canneries and juiceries that will easily push out 2000+ piles in no time at all. Or should I put another dock across the map with more industry over on that side? Want to make a million bucks in the Colonial Era? The rest I don't know. Second, the budget on docks seems to change the frequency of arriving ships. Yeah, Tropico 5 tips aren't really applicable.

Apr 28 @ 12:36pm Dock placement It is my understanding that when the next freighter appears on the map depends on the efficiency of the dock. Maybe I should have said this is for tropico 6, I'm quite sure there are no dedicated tab for effeciency, not at pc right now though. Holy cow, one for each plantation/ farm?? Biggest factor in efficiency is if it is fully staffed or not, I've seen buildings suffer a 60% hit to efficiency by being understaffed.

It is my understanding that when the next freighter appears on the map depends on the efficiency of the dock.

All trademarks are property of their respective owners in the US and other countries. All rights reserved. Tropico 6 - Multiple docks. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Dock and warehouse are for overflow of anything you have decided to not export, for whatever reasons whether it's for future export at better prices or simply because you don't feel like selling coal/uranium or whatever that your own island could use.

In fact I noticed that if I max out the budget of the dock seconds before a freighter is docking, I can reduce the time till the next freighter appears, as per the display in the dock info panel, even if I immediately reduce the budget after that.

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